RULE! A key component in your studio is the interface. Many audio interfaces have mic preamps built-in so you can increase the level of it is weak. If you are recording a band or lots of vocalists your may need mic preamps to make sure that the signal you are recording is good enough. So another key component in your signal chain is the microphone pre-amp, specifically for, no surprise here, microphones. More channels (inputs and outputs) may require that you use the computer’s Firewire connection and there are adaptors to convert Firewire to the newer Thunderbolt connections.Īs we’ve said signal quality is key – put garbage in, you’ll get garbage out. So you can plug your instruments and microphones into interfaces to record them but how do these interfaces plug into your computer? Many utilise the USB socket which handles audio data no problem. Without wishing to get too geeky look out for 24-bit 96kHz interfaces. This is where things get a little techy as the process of recording external signals into a computer means that you are converting analogue signals into digital ones, so a good analogue to digital converter is required. Start with a high quality recording and you will have to do less later on in the mixing process.
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The quality of the interface is also a key point because you want to get the best quality recordings of each instrument into your computer. But with computer power as it is and with interfaces capable of recording many instruments simultaneously, there’s no reason why you can’t record a band’s entire live performance, each track recorded individually but at the same time, with one computer and a suitable interface. Generally when you record a band in your studio you record one track at a time (your guitarist playing over the already-recorded drum part, for example). There are many great apps available for your mobile devices and tablets, check out our list It is required because most computers simply don’t have the right connections for you to go plugging a band or instruments into, so your interface might allow your drummer, guitarist, bass player and vocalist to plug directly into your computer and play and record into the tracks of your sequencer. This interface is a key part of music technology. This could simply be a matter of pointing an iPad mic at a guitarist and pressing record (not the best quality) or recording individual members of a band simultaneously using an ‘audio interface’. When we talk about ‘recording’ these days what we generally mean is the process of getting external sounds – vocals and instruments – into a computer. In theory, that’s all you need to know to go and produce music but there’s more if you want it, so let’s delve a little deeper and look at each method a little more closely… You can now create songs using external sounds, virtual instruments and samples or, more likely, a combination of all three.
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So, three different ways of getting sounds together for song creation. The rest of the Big Six: Ableton Live, Logic and FL Studio.
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You can buy collections of these (on CD, DVD or download – or get them free with MusicTech each month!) and simply drop them on different tracks to build up a tune. Again these are audio, so digital recordings of real sound but they are especially-created riffs, melodies, drum patterns (loops), or vocal parts produced by third party manufacturers. The second type of internal sound is called a sample. These notes can be moved around and edited after being recorded simply by using the sequencer’s editor, clicking on them and dragging them around on screen. Again you don’t need to worry too much about semantics here but the data within a MIDI track is more about the note information (which notes are played, how hard and for how long). Most sequencers have what are called ‘virtual instruments’ that recreate, for example, drum kits, keyboards or guitars for you to play or strum with your mouse or a connected keyboard. Now to the internal sounds, sounds generated within your DAW.
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Three of the Big Six: Cubase, Reason and Pro Tools They contain the actual audio information, the recorded waveform of the external instrument.
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These are ‘digital audio’ tracks – no need to worry too much about the name just now, but it does become important later. You can record ‘external sounds’ – guitars, vocals, acoustic instruments such as pianos and violins, or electronic keyboards like synthesizers – and arrange them together in your sequencer. So where do the sounds come from and how do you get them together within your computer? It’s easiest to think of these as ‘internal’ and ‘external’ within the context of your desktop environment. Waveform editing in the Cubase environment – one of the DAW industry leaders